Glossary
Player: Any Human Player or AI Player
Player 1: A Player who makes the first move in a game
Player 2: A Player who makes the second move in a game
Active Player: The player whose turn it currently is
Active Piece: The piece that is being currently being moved
Human Player: Any person(s) playing the game as either as static or online player
AI Player: A subprogram (not human) playing the game as either as static or online player
Static Player: person playing the game on the device itself, and not using the server
Online player: person playing game in multiplayer mode across the server, whom is also a member
Client: person who has product installed
Core program: functions of game needed to play a 2-player game
Customer: person who bought paid version of app
Standard piece: Any of the four original pieces from the game, being the Pharaoh, Djed, Obelisk, and Pyramid.
Pharoah: Standard Piece that is the piece that determines winning condition.
Djed: Standard Piece that can move into square occupied by another piece. The Djed and the piece will swap positions in this case and neither piece rotates
Obelisk: Standard Piece that has special ability to move onto the same square as another Obelisk of the same color.
Pyramid: Standard Piece that has no special ability.
Destroyed: A Piece that has been hit by the laser and has been removed or will be removed from the board.
Add-on piece: any other current or future piece(s) that are not included in the four described in the standard piece section.
Playing: Any player, whom has a “started game”, and has not finished the game.
Started game: A game will considered to be started when a new game has been initiated. A game will be considered initiated when the board has been set and play is ready to begin.
Time out: A multi-player online game will be terminated and cleared from the server when a either online player fails to make a move as described in the Game Rules for 7 days. The online player whose turn was pending will be considered to have forfeited the game, and the other player will be considered to be the winner.
Membership: all online players will be required to register with the system, thus becoming a part of the online, multi-player community. This makes them eligible for online play.
Registration: to become a member the player will be required to log unique and identifying information with the system.
Free-User: Any Client that is a non-customer.
Free-version: this version of the game will be free for download and use, however this version of the game may be subject to outside advertisement sources during play.
Paid-version: This version of the game will be free from outside advertisements during play, and will be able to upgrade without charge as new features and updates are released.
Multi-Player: A game that is played by two players across the server, using different devices for interfaces.
2-player: A game type for two human players that is played on the same device and not across the server.
Turn: A single move by either player 1 or player 2.
Round: A set of 1 turn by Player 1 and 1 turn by Player 2.
Move: A single Translation or Rotation of a single piece by any player.
Translation: A type of move where a single piece is moved 1 square in any direction. Directions include North, South, East, West, Northwest, Northeast, Southeast, Southwest.
Rotation: A type of move where a single piece is turned 90 degrees clockwise OR 90 degrees counterclockwise.
North, South, etc: The directions on the compass that are used in descriptions refer to an orientation of the board where North is the top, and Player 1 is on the East and Player 2 is on the West. The directions then follow the standard compass directions.
Fire the Laser: The part of code that checks for the winning condition and piece removal due to being destroyed by the laser.
Project Topics
- AgileProcessforAndroidGame
- Mission Statement and Aims
- Basic Scope
- Use Cases
- Non-Functional Requirements
- Business Case
- Business and Technical Decisions
- Software Architecture Document
- Domain Model
- System Sequence Diagrams
- Sequence Diagrams
- Design Models
- Class Diagram
- Supplementary Specifications
- Game Rules
- Glossary
- Feature Ideas
- InceptionPresentation
- State Machine Diagram
- Activity Diagrams
- Elaboration 1 Presentation
- Elaboration 2 Presentation
- Elaboration 3 Presentation